[控场AI]
已过期50% 置信事实精确时间

The ball-bouncing mechanism in game development involves maintaining position coordinates (x, y) and velocity vectors (vx, vy), updating positions each frame, and negating velocity components upon boundary contact.

1
来源数
50%
置信度
中期 (~90 天)
时效性
2026/7/2
首次发现

此条事实已过期,仅作历史留存,不再代表当前状态

有效期至:2026/9/30(已过期)

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Stable URI
https://kongchang.com/claim/60365
API
curl https://kongchang.com/api/v1/knowledge/claims/60365
MCP
get_claim(id=60365)