Unverified50% confidenceFactExact time
In recent years, incidents have frequently occurred in which digital games were delisted or servers shut down, preventing players from continuing to access content they had purchased.
1
Sources
50%
Confidence
Medium-term (~90 days)
Relevance
10/18/2026
First Seen
Valid until: 1/16/2027
Sources
Related Claims
UnverifiedAn overly strict definition of "owning" could hinder innovation in the games-as-a-service (GaaS) model, since that model relies on continuous operation and content updates.64% similarUnverifiedDigital games rely on server verification, DRM protection and continuous updates, so how to define genuine "ownership" technically is an enforcement challenge.63% similarUnverifiedCurrently, the user agreements of mainstream digital game platforms (such as Steam, PlayStation Network, and Xbox Store) typically define a game purchase as a "limited license" rather than asset ownership.62% similar
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