Unverified50% confidenceFactExact time
Pokémon battles contain probabilistic elements, reflected in random events such as move accuracy, critical hits, and status condition triggers.
1
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50%
Confidence
Long-term
Relevance
10/22/2026
First Seen
Sources
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Related Claims
UnverifiedSkinner found that when rewards appear at unpredictable intervals (variable-ratio reinforcement), subjects exhibit the most persistent and hardest-to-extinguish behavior.64% similarUnverifiedWhen one component of a system already has randomness, stacking a probabilistic component on top of it exponentially amplifies debugging difficulty.64% similarUnverifiedThe experiment's limitations include: only one model, 10 closed wars per copy, three rounds of small-scale supervised fine-tuning (expert iteration based on the model's own best wars), not full reinforcement learning; 6 to 4 out of 10 could be chance, but 0 to 4 is a stronger signal.64% similarUnverifiedThe effect size Cohen's d between task performance under the naive survival reward configuration and a random policy was -10.6.63% similar
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