Unverified60% confidenceFactExact time
The project adopts a plugin-based architecture in which all game business logic is written in an independent GameLogic plugin rather than the project's main module; when a single file is modified, only that module needs to be recompiled, significantly reducing compilation time.
2
Sources
60%
Confidence
Long-term
Relevance
5/25/2026
First Seen
Sources
UE5 + AI in Practice: Using MCP to Bridge Blueprint and C++ Development Workflows
bilibili虚幻小刚5/25/2026
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