Unverified50% confidenceSolutionExact time
In Unity WebGL builds, the frame rate can be dynamically modified via Application.targetFrameRate in the load-completion callback; in Three.js or custom WebGL projects, this is typically achieved by controlling the timing of requestAnimationFrame calls
1
Sources
50%
Confidence
Long-term
Relevance
10/2/2026
First Seen
Sources
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