[KongchangAI]
Unverified50% confidenceSolutionExact time

In Unity WebGL builds, the frame rate can be dynamically modified via Application.targetFrameRate in the load-completion callback; in Three.js or custom WebGL projects, this is typically achieved by controlling the timing of requestAnimationFrame calls

1
Sources
50%
Confidence
Long-term
Relevance
10/2/2026
First Seen

Sources

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MCP
get_claim(id=967930)