Unverified50% confidenceFactExact time
One world in Braid ties the flow of time to the player's horizontal movement: moving right advances time, moving left rewinds time, and standing still pauses time.
1
Sources
50%
Confidence
Long-term
Relevance
10/8/2026
First Seen
Sources
Related Entities
Related Claims
UnverifiedIf one opening of a wormhole is moved at near the speed of light and then returned to its original position, the relativistic time dilation effect could cause a time difference between the two ends, theoretically constituting a time machine.69% similarUnverifiedThe Time Travel feature in LangChain can preserve the results of previously correct steps and restart execution only from the step where the problem occurred.68% similarUnverifiedBraid's core mechanic allows players to rewind time at any moment, even recovering from character death.67% similarUnverified检查点机制带来断点续传、时间旅行(Time Travel)和人工介入(Human-in-the-loop)三重能力66% similarUnverifiedThe time-rewind mechanic requires the game engine to record large amounts of state data, including the character's position, enemy states, and the motion trajectories of physics objects for every frame.66% similar
Cite This Claim
Stable URI
https://kongchang.com/claim/988093API
curl https://kongchang.com/api/v1/knowledge/claims/988093MCP
get_claim(id=988093)