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Doom

Doom is a first-person shooter (FPS) game developed by id Software and released in 1993, regarded as one of the foundational titles of the genre. Set in a science-fiction horror theme, players control a space marine battling demonic enemies. The game is notable for its smooth 3D rendering engine, fast-paced multiplayer modes, and highly open level design, and has had a lasting influence on the subsequent development of FPS games.

Timeline (last 90 days)

Oct 29

The 74-million-parameter Glider model was used to play the game Doom in tests.

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Oct 28

An experiment demonstrated by a YouTube creator (#JevAI) shows that giving a Doom AI that can only shoot an LLM coach more than doubled its game score.

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Oct 16

When the classic Quake and Doom run in pure software mode on modern hardware, their frame rate performance is still surprising today.

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Sep 29

Jev plays games such as Doom by decomposing complex behavior into a series of parallel yes/no classification problems

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Sep 25

The video claims that Jev is fast enough to run Doom in real time.

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Sep 25

Running Doom in real time has become an informal benchmark within the community for testing the generation speed and inference throughput of AI models.

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Sep 17

Jev was connected to Doom and ran for about one hour in real time, with a total cost of only approximately $7.

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Sep 14

The temporary solution to a single game having no sound was to recompile Doom from source so that it directly calls the laptop's actual audio hardware.

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Sep 14

EMBER is capable of running DOS games such as Doom, Alley Cat, and Prince of Persia.

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Sep 9

Doom uses 2.5D technology; the map is essentially a two-dimensional floor plan that simulates three-dimensional effects through height differences and perspective projection, and players cannot truly look up or down.

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14 more timeline events

All Facts (20)

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Competitive fighting games require each frame to be rendered within 16.67 ms (60 fps), and input latency exceeding 4 frames (approximately 67 ms) will seriously affect the feel of controls; in turn-based RPGs, the AI model has a 1000–3000 ms inference time window during attack animations.

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GameNGen was introduced by Google Research in 2024, simulating DOOM in real time with a neural network and achieving interactive generation at 20 frames per second.

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Unverified

When the classic Quake and Doom run in pure software mode on modern hardware, their frame rate performance is still surprising today.

50%
Unverified

Jev plays games such as Doom by decomposing complex behavior into a series of parallel yes/no classification problems

50%
Unverified

Running Doom in real time has become an informal benchmark within the community for testing the generation speed and inference throughput of AI models.

50%
Unverified

The video claims that Jev is fast enough to run Doom in real time.

50%
Unverified

Jev was connected to Doom and ran for about one hour in real time, with a total cost of only approximately $7.

50%
Unverified

The temporary solution to a single game having no sound was to recompile Doom from source so that it directly calls the laptop's actual audio hardware.

50%
Unverified

EMBER is capable of running DOS games such as Doom, Alley Cat, and Prince of Persia.

50%
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Doom uses 2.5D technology; the map is essentially a two-dimensional floor plan that simulates three-dimensional effects through height differences and perspective projection, and players cannot truly look up or down.

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Doom has been ported to more than 100 devices, including an ATM machine (2014), a digital camera (2020), a pregnancy test display (2020), and a John Deere tractor display (2022).

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Doom was released by id Software in December 1993 and is a milestone work in the history of first-person shooter games.

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Doom uses the id Tech 1 engine and employs a Binary Space Partitioning (BSP) algorithm to achieve fast 3D rendering.

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The Doom source code was open-sourced in 1997 under the GNU GPL license.

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Developers encapsulate the game as a sideloaded Tizen application, install it directly onto the TV bypassing the official app store, and run everything locally on the TV offline.

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The shareware first episode of Doom, "Knee-Deep in the Dead," containing 9 levels was distributed for free, with an estimated 10 to 20 million copies in circulation and approximately 1 million paying users.

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The developer used Codex to adapt input support for the TV remote, mapping the limited remote control buttons to Doom's movement, turning, shooting, and other actions.

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The game's logic, rendering, and input processing are all completed offline on the TV's local hardware, with no connection to cloud servers required.

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The project uses the free shareware chapter "Knee-Deep in the Dead" from Doom's original release, avoiding copyright issues.

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To date, Doom has been ported to over 100 devices, including ATM machines (2014), digital cameras (2020), pregnancy test stick displays (2020), and John Deere tractor displays (2022).

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