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ProductBlood on the Clocktower

Blood on the Clocktower

A social deduction board game moderated by a storyteller, in which players take on different roles and use abilities and reasoning to identify the evil faction. Its rules are relatively complex.

Timeline (last 90 days)

Oct 23

Multiple independent commentary sources believe the core appeal of a Legion game is whether the good team can realize that the player count itself may be a lie.

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Oct 23

Blood on the Clocktower is a social deduction game that continues to grow in popularity among content creators.

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Oct 23

Legion is a demon character in Blood on the Clocktower whose core mechanic is that most players belong to the evil team, and each member registers as both a demon and a minion.

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Oct 23

Legion members have no night-time kill choice; the Storyteller decides the kill target.

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Oct 23

In a Legion game, if only evil-aligned players vote, the execution will fail.

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Oct 23

In Blood on the Clocktower, the Drunk is a character who believes they have some Townsfolk role but whose ability is actually inactive and who receives false information.

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Oct 23

The Poisoner chooses a player each night, making that player's ability fail that night and potentially giving them false results.

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Oct 23

A ghost vote means a dead player still retains one vote, which can be cast in later nominations.

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Oct 15

A social deduction game is a type of game that relies on information asymmetry and verbal confrontation among players to progress, with representative works including "Werewolf," "Among Us," "Blood on the Clocktower," and others.

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Oct 4

The "tainted" mechanic in Dupery is logically similar to the "poisoned" status in Blood on the Clocktower—the character's alignment remains unchanged but the information they provide is altered to be false.

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6 more timeline events

All Facts (16)

Unverified

Multiple independent commentary sources believe the core appeal of a Legion game is whether the good team can realize that the player count itself may be a lie.

50%
Unverified

Blood on the Clocktower is a social deduction game that continues to grow in popularity among content creators.

50%
Unverified

Legion is a demon character in Blood on the Clocktower whose core mechanic is that most players belong to the evil team, and each member registers as both a demon and a minion.

50%
Unverified

Legion members have no night-time kill choice; the Storyteller decides the kill target.

50%
Unverified

In a Legion game, if only evil-aligned players vote, the execution will fail.

50%
Unverified

In Blood on the Clocktower, the Drunk is a character who believes they have some Townsfolk role but whose ability is actually inactive and who receives false information.

50%
Unverified

The Poisoner chooses a player each night, making that player's ability fail that night and potentially giving them false results.

50%
Unverified

A ghost vote means a dead player still retains one vote, which can be cast in later nominations.

50%
Unverified

A social deduction game is a type of game that relies on information asymmetry and verbal confrontation among players to progress, with representative works including "Werewolf," "Among Us," "Blood on the Clocktower," and others.

50%
Unverified

The "tainted" mechanic in Dupery is logically similar to the "poisoned" status in Blood on the Clocktower—the character's alignment remains unchanged but the information they provide is altered to be false.

50%
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The Poisoner in Blood on the Clocktower is a Minion-type character who secretly selects one player each night to poison, causing that player's ability to malfunction or produce false information, without the poisoned player being able to detect it

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One fundamental difference between Blood on the Clocktower and traditional social deduction games such as Werewolf is the existence of the Storyteller role, a neutral referee who flexibly determines the specific content of each night's information within the bounds of the rules

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Once a powerful information role is poisoned or encounters the Vortox, it transforms from a trustworthy anchor into a source of misdirection, which is a core risk in social deduction games

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Blood on the Clocktower is a board game centered on social deduction

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The Yagababble Demon does not designate kills at night; instead, it receives a passphrase from the Storyteller, and simply saying that passphrase aloud while all players are present may cause a player to die that night

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In this session's live play, the evil team won through the dual combination of the Yagababble's passphrase kill and the Poisoner's information corruption

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