Blood on the Clocktower
A social deduction board game moderated by a storyteller, in which players take on different roles and use abilities and reasoning to identify the evil faction. Its rules are relatively complex.
Timeline (last 90 days)
Multiple independent commentary sources believe the core appeal of a Legion game is whether the good team can realize that the player count itself may be a lie.
Blood on the Clocktower is a social deduction game that continues to grow in popularity among content creators.
Legion is a demon character in Blood on the Clocktower whose core mechanic is that most players belong to the evil team, and each member registers as both a demon and a minion.
Legion members have no night-time kill choice; the Storyteller decides the kill target.
In a Legion game, if only evil-aligned players vote, the execution will fail.
In Blood on the Clocktower, the Drunk is a character who believes they have some Townsfolk role but whose ability is actually inactive and who receives false information.
The Poisoner chooses a player each night, making that player's ability fail that night and potentially giving them false results.
A ghost vote means a dead player still retains one vote, which can be cast in later nominations.
A social deduction game is a type of game that relies on information asymmetry and verbal confrontation among players to progress, with representative works including "Werewolf," "Among Us," "Blood on the Clocktower," and others.
The "tainted" mechanic in Dupery is logically similar to the "poisoned" status in Blood on the Clocktower—the character's alignment remains unchanged but the information they provide is altered to be false.
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All Facts (16)
Multiple independent commentary sources believe the core appeal of a Legion game is whether the good team can realize that the player count itself may be a lie.
50%UnverifiedBlood on the Clocktower is a social deduction game that continues to grow in popularity among content creators.
50%UnverifiedLegion is a demon character in Blood on the Clocktower whose core mechanic is that most players belong to the evil team, and each member registers as both a demon and a minion.
50%UnverifiedLegion members have no night-time kill choice; the Storyteller decides the kill target.
50%UnverifiedIn a Legion game, if only evil-aligned players vote, the execution will fail.
50%UnverifiedIn Blood on the Clocktower, the Drunk is a character who believes they have some Townsfolk role but whose ability is actually inactive and who receives false information.
50%UnverifiedThe Poisoner chooses a player each night, making that player's ability fail that night and potentially giving them false results.
50%UnverifiedA ghost vote means a dead player still retains one vote, which can be cast in later nominations.
50%UnverifiedA social deduction game is a type of game that relies on information asymmetry and verbal confrontation among players to progress, with representative works including "Werewolf," "Among Us," "Blood on the Clocktower," and others.
50%UnverifiedThe "tainted" mechanic in Dupery is logically similar to the "poisoned" status in Blood on the Clocktower—the character's alignment remains unchanged but the information they provide is altered to be false.
50%UnverifiedThe Poisoner in Blood on the Clocktower is a Minion-type character who secretly selects one player each night to poison, causing that player's ability to malfunction or produce false information, without the poisoned player being able to detect it
50%UnverifiedOne fundamental difference between Blood on the Clocktower and traditional social deduction games such as Werewolf is the existence of the Storyteller role, a neutral referee who flexibly determines the specific content of each night's information within the bounds of the rules
50%UnverifiedOnce a powerful information role is poisoned or encounters the Vortox, it transforms from a trustworthy anchor into a source of misdirection, which is a core risk in social deduction games
50%UnverifiedBlood on the Clocktower is a board game centered on social deduction
50%UnverifiedThe Yagababble Demon does not designate kills at night; instead, it receives a passphrase from the Storyteller, and simply saying that passphrase aloud while all players are present may cause a player to die that night
50%UnverifiedIn this session's live play, the evil team won through the dual combination of the Yagababble's passphrase kill and the Poisoner's information corruption
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