[KongchangAI]
Concept

End-to-End Latency

A core performance metric for voice agents, referring to the time between when the user finishes speaking their last word and when the agent begins playing its first segment of speech. It consists of four cascaded components: STT, the LLM's first token, the TTS first packet, and network overhead.

Core Facts

Timeline (last 90 days)

Oct 29

End-to-end latency is typically the sum of capture, network transmission, ASR, LLM time to first token, and TTS time to first packet.

Unverified50%
Oct 15

Time to first byte (TTFB) refers to the time from sending text to receiving the first audio byte; end-to-end latency includes the entire time consumed by audio capture, ASR transcription, intent processing, TTS synthesis and playback buffering.

Unverified50%
Oct 14

When a single tool call itself is the bottleneck (max(tᵢ) is large), continuing to increase concurrency yields almost no improvement in total latency and only increases resource pressure.

Unverified50%
Oct 14

When executed concurrently (concurrency ≥ N), the total time for N independent tool calls is approximately max(tᵢ).

Unverified50%
Oct 14

Assume that within one round there are N mutually independent tool calls, each taking time t₁…t_N, and the total time for serial execution is approximately Σtᵢ.

Unverified50%
Oct 8

Appointment conversation scenarios expect the end-to-end latency from when the user finishes speaking to when the agent begins responding to be controlled within hundreds of milliseconds.

Unverified50%
Sep 12

Time to First Audio (TTFA) refers to the time elapsed from text input to the output of the first frame of playable audio, and is a core metric for measuring the response speed of streaming TTS systems.

Verified75%

All Facts (7)

Source Articles