[KongchangAI]
Conceptε-greedy / epsilon-greedy

Epsilon-Greedy Strategy

The most commonly used exploration-exploitation balancing strategy in reinforcement learning, in which the agent explores randomly with probability epsilon and exploits the current best action with probability 1 minus epsilon.

Timeline (last 90 days)

Oct 23

In thehumanbox, action selection prioritizes survival needs and then executes an ε-greedy policy based on the learned values.

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Oct 23

In the ε-greedy policy, the agent chooses an action at random with probability ε and chooses the action with the highest current estimated Q-value with probability 1-ε.

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Oct 23

In a civilization sandbox, pure ε-greedy random exploration is extremely inefficient when the action space is about 5000, and hand-written priorities can greatly accelerate early learning.

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Oct 23

Common methods for addressing the exploration-exploitation trade-off include epsilon-greedy strategies, optimistic initialization, and UCB.

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