GLB
The binary file format of glTF, used to store 3D scene and model data including geometry, textures, and materials, and widely used for 3D content distribution and web rendering.
Timeline (last 90 days)
None of the three models output a GLB file; all geometry data came from the Blender scene and includes the environment, so the test evaluates scene-building capability rather than asset-delivery capability.
The graduation-monkey GLB file generated by Meshy is 69,179,580 bytes, while SupaVoxel's is 11,165,408 bytes; both contain 3 color textures each, and the Meshy file is about 6 times the size of SupaVoxel's.
GLB is the binary container format of the glTF 2.0 specification, maintained by the Khronos Group, and is widely supported by Three.js, Babylon.js, Unity, Unreal and others.
Both Meshy and SupaVoxel can export in GLB format, with geometry and images packaged in the same file.
GLB is the binary-packaged version of glTF (GL Transmission Format), defined by the Khronos Group, which bundles meshes, materials, textures, and animations into a single binary file with native support for PBR materials.
Anthroposcaper supports setting users' own GLB models as templates and binding those templates to geometric elements on the floor plan via labels.
Anthroposcaper supports exporting generated scenes in GLB format, which can be imported into mainstream 3D editors or game engines.
Since version 2.80, Blender has listed GLB/glTF as the preferred export format.
GLB is the binary format of glTF, capable of packaging skeleton, skinning weights, and animation data together in a single file, and is natively supported for import by Blender, Unreal Engine, and Unity
The latest version of Kimodo CPP natively supports exporting GLB format in the UI, whereas earlier versions could not export GLB
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All Facts (11)
None of the three models output a GLB file; all geometry data came from the Blender scene and includes the environment, so the test evaluates scene-building capability rather than asset-delivery capability.
50%UnverifiedGLB is the binary container format of the glTF 2.0 specification, maintained by the Khronos Group, and is widely supported by Three.js, Babylon.js, Unity, Unreal and others.
50%UnverifiedBoth Meshy and SupaVoxel can export in GLB format, with geometry and images packaged in the same file.
50%UnverifiedThe graduation-monkey GLB file generated by Meshy is 69,179,580 bytes, while SupaVoxel's is 11,165,408 bytes; both contain 3 color textures each, and the Meshy file is about 6 times the size of SupaVoxel's.
50%UnverifiedGLB is the binary-packaged version of glTF (GL Transmission Format), defined by the Khronos Group, which bundles meshes, materials, textures, and animations into a single binary file with native support for PBR materials.
50%UnverifiedAnthroposcaper supports setting users' own GLB models as templates and binding those templates to geometric elements on the floor plan via labels.
50%UnverifiedAnthroposcaper supports exporting generated scenes in GLB format, which can be imported into mainstream 3D editors or game engines.
50%UnverifiedSince version 2.80, Blender has listed GLB/glTF as the preferred export format.
50%UnverifiedGLB is the binary format of glTF, capable of packaging skeleton, skinning weights, and animation data together in a single file, and is natively supported for import by Blender, Unreal Engine, and Unity
50%UnverifiedThe latest version of Kimodo CPP natively supports exporting GLB format in the UI, whereas earlier versions could not export GLB
50%UnverifiedglTF is an open standard format introduced by the Khronos Group, referred to as the 'JPEG of 3D,' supporting PBR materials, skeletal animation, and morph targets; its binary version GLB packages all data into a single file.
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