[KongchangAI]
Company

Khronos Group

An open standards consortium that maintains several 3D graphics and compute standards, including glTF, Vulkan and OpenGL.

Core Facts

Timeline (last 90 days)

Oct 18

MoltenVK is an open-source compatibility layer that translates and maps the Vulkan API onto Apple's Metal, part of the Vulkan portability implementations in the Khronos ecosystem; it does not translate OpenGL directly into Metal, but rather lets applications and engines originally targeting Vulkan run on macOS and iOS.

Unverified50%
Oct 17

OpenXR is a cross-vendor open standard API developed by the Khronos Group, intended to let VR/AR applications run without separate adaptation for each headset vendor.

Unverified50%
Oct 12

GLB is the binary container format of the glTF 2.0 specification, maintained by the Khronos Group, and is widely supported by Three.js, Babylon.js, Unity, Unreal and others.

Unverified50%
Oct 2

GLB is the binary-packaged version of glTF (GL Transmission Format), defined by the Khronos Group, which bundles meshes, materials, textures, and animations into a single binary file with native support for PBR materials.

Unverified50%
Sep 10

glTF is an open standard format introduced by the Khronos Group, referred to as the 'JPEG of 3D,' supporting PBR materials, skeletal animation, and morph targets; its binary version GLB packages all data into a single file.

Unverified50%
Sep 10

Vulkan is an open graphics and compute API standard maintained by the Khronos Group, and is available on virtually all AMD graphics cards supporting Vulkan 1.3+ (including the RX 500 series and later).

Unverified50%
Sep 5

glTF 2.0, developed by the Khronos Group, is a 3D asset transmission standard that adopts the metallic-roughness workflow as the standard parameterization for PBR materials.

Unverified50%
Aug 27

Vulkan is a cross-platform graphics and compute API maintained by the Khronos Group, supporting systems including Windows, Linux, and Android.

Unverified70%

All Facts (10)

Verified

glTF is a 3D asset transmission standard developed by the Khronos Group, referred to as the "JPEG of 3D," and glTF 2.0 supports PBR materials.

65%
Unverified

Vulkan is a cross-platform graphics and compute API maintained by the Khronos Group, supporting systems including Windows, Linux, and Android.

70%
Unverified

MoltenVK is an open-source compatibility layer that translates and maps the Vulkan API onto Apple's Metal, part of the Vulkan portability implementations in the Khronos ecosystem; it does not translate OpenGL directly into Metal, but rather lets applications and engines originally targeting Vulkan run on macOS and iOS.

50%
Unverified

OpenXR is a cross-vendor open standard API developed by the Khronos Group, intended to let VR/AR applications run without separate adaptation for each headset vendor.

50%
Unverified

GLB is the binary container format of the glTF 2.0 specification, maintained by the Khronos Group, and is widely supported by Three.js, Babylon.js, Unity, Unreal and others.

50%
Unverified

GLB is the binary-packaged version of glTF (GL Transmission Format), defined by the Khronos Group, which bundles meshes, materials, textures, and animations into a single binary file with native support for PBR materials.

50%
Unverified

glTF is an open standard format introduced by the Khronos Group, referred to as the 'JPEG of 3D,' supporting PBR materials, skeletal animation, and morph targets; its binary version GLB packages all data into a single file.

50%
Unverified

Vulkan is an open graphics and compute API standard maintained by the Khronos Group, and is available on virtually all AMD graphics cards supporting Vulkan 1.3+ (including the RX 500 series and later).

50%
Unverified

glTF 2.0, developed by the Khronos Group, is a 3D asset transmission standard that adopts the metallic-roughness workflow as the standard parameterization for PBR materials.

50%
Unverified

OpenGL是一套自1992年延续至今的跨语言图形API规范,由Khronos Group维护

50%

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