Khronos Group
An open standards consortium that maintains several 3D graphics and compute standards, including glTF, Vulkan and OpenGL.
Core Facts
Timeline (last 90 days)
MoltenVK is an open-source compatibility layer that translates and maps the Vulkan API onto Apple's Metal, part of the Vulkan portability implementations in the Khronos ecosystem; it does not translate OpenGL directly into Metal, but rather lets applications and engines originally targeting Vulkan run on macOS and iOS.
OpenXR is a cross-vendor open standard API developed by the Khronos Group, intended to let VR/AR applications run without separate adaptation for each headset vendor.
GLB is the binary container format of the glTF 2.0 specification, maintained by the Khronos Group, and is widely supported by Three.js, Babylon.js, Unity, Unreal and others.
GLB is the binary-packaged version of glTF (GL Transmission Format), defined by the Khronos Group, which bundles meshes, materials, textures, and animations into a single binary file with native support for PBR materials.
glTF is an open standard format introduced by the Khronos Group, referred to as the 'JPEG of 3D,' supporting PBR materials, skeletal animation, and morph targets; its binary version GLB packages all data into a single file.
Vulkan is an open graphics and compute API standard maintained by the Khronos Group, and is available on virtually all AMD graphics cards supporting Vulkan 1.3+ (including the RX 500 series and later).
glTF 2.0, developed by the Khronos Group, is a 3D asset transmission standard that adopts the metallic-roughness workflow as the standard parameterization for PBR materials.
Vulkan is a cross-platform graphics and compute API maintained by the Khronos Group, supporting systems including Windows, Linux, and Android.
All Facts (10)
glTF is a 3D asset transmission standard developed by the Khronos Group, referred to as the "JPEG of 3D," and glTF 2.0 supports PBR materials.
65%UnverifiedVulkan is a cross-platform graphics and compute API maintained by the Khronos Group, supporting systems including Windows, Linux, and Android.
70%UnverifiedMoltenVK is an open-source compatibility layer that translates and maps the Vulkan API onto Apple's Metal, part of the Vulkan portability implementations in the Khronos ecosystem; it does not translate OpenGL directly into Metal, but rather lets applications and engines originally targeting Vulkan run on macOS and iOS.
50%UnverifiedOpenXR is a cross-vendor open standard API developed by the Khronos Group, intended to let VR/AR applications run without separate adaptation for each headset vendor.
50%UnverifiedGLB is the binary container format of the glTF 2.0 specification, maintained by the Khronos Group, and is widely supported by Three.js, Babylon.js, Unity, Unreal and others.
50%UnverifiedGLB is the binary-packaged version of glTF (GL Transmission Format), defined by the Khronos Group, which bundles meshes, materials, textures, and animations into a single binary file with native support for PBR materials.
50%UnverifiedglTF is an open standard format introduced by the Khronos Group, referred to as the 'JPEG of 3D,' supporting PBR materials, skeletal animation, and morph targets; its binary version GLB packages all data into a single file.
50%UnverifiedVulkan is an open graphics and compute API standard maintained by the Khronos Group, and is available on virtually all AMD graphics cards supporting Vulkan 1.3+ (including the RX 500 series and later).
50%UnverifiedglTF 2.0, developed by the Khronos Group, is a 3D asset transmission standard that adopts the metallic-roughness workflow as the standard parameterization for PBR materials.
50%UnverifiedOpenGL是一套自1992年延续至今的跨语言图形API规范,由Khronos Group维护
50%