[KongchangAI]
Product

ScreenPlink

An open-source laser shooting training game that uses the monitor as a target. A camera identifies laser hit pixels in real time and simulates bullet-hole effects. It supports multiple training drills and two-player matches.

Timeline (last 90 days)

Oct 25

A developer completed an open-source laser shooting training game called ScreenPlink within two weeks using Claude Code.

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Oct 25

ScreenPlink's core mechanism is that a camera shoots the screen from the side, identifying laser dot pixels in real time and displaying the bullet holes.

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Oct 25

ScreenPlink includes nine training drills, fifteen target shapes with scoring rings, and a 17-round magazine capacity.

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Oct 25

ScreenPlink's hardware requirements are a Windows system, a matte display, a 60fps camera, and a red laser trainer; mirror screens and TVs do not work.

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Oct 25

In a single launch during that failure, 1,722 stack traces appeared, while none appeared in the application logs.

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Oct 25

The project's startup test framework previously had a defect: it exited and reported success immediately after the first launch, and "8/8 cold starts" was never actually measured.

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Oct 25

After the project adopted mutation testing, 326 mutations were executed across 6 runners and all were caught; in the first run, 3 of 7 injected faults survived.

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Oct 25

The project stipulates that only five consecutive clean cold starts count as "usable," and sets a gate on "ready."

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Oct 25

An independent microphone channel count showed that 84% to 89% of heard trigger pulls were converted into detected shots.

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Oct 25

ScreenPlink is open-sourced under the Apache-2.0 license, with source code and a Windows release provided.

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