[KongchangAI]
Product

TerraGemma

An offline-first wilderness exploration AI companion based on Google's open-source Gemma 3 model, designed to run 100% locally. It supports sensory navigation, wilderness first-aid triage, and plant and animal identification, targeting outdoor scenarios without network connectivity.

Timeline (last 90 days)

Oct 12

TerraGemma is an offline-first wilderness adventure companion powered by Google's open-weight model Gemma 3 that runs 100% locally.

Unverified50%
Oct 12

TerraGemma is built with Python and Streamlit, and is designed for offline execution on consumer-grade hardware.

Unverified50%
Oct 12

TerraGemma primarily uses the gemma3:1b model, which is approximately 815 MB and completes inference in approximately 500 ms on an ordinary laptop CPU.

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Oct 12

TerraGemma calls gemma3:4b for deeper reasoning on complex wilderness first aid and plant identification.

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Oct 12

TerraGemma's models connect via the Ollama local HTTP API, with keep_alive set to 60m to keep the weights resident in memory.

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Oct 12

TerraGemma implements the NOAA solar algorithm in pure Python, using the official sunset zenith angle of 90.833° and civil twilight angle of 96°.

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Oct 12

TerraGemma synthesizes speech locally in the browser via a self-contained HTML/JS component that calls window.speechSynthesis (the Web Speech API), without invoking any external cloud-based TTS.

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Oct 12

TerraGemma uses folium and streamlit-folium to render OpenStreetMap layers.

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Oct 12

TerraGemma separates deterministic computation (solar, turnaround, maps) from generative reasoning (sensory landmarks, first aid, identification); the former has zero dependencies, while the latter is handled by a local LLM with a heuristic fallback engine.

Unverified50%

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