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Product

vackrooms

An open-source, browser-based Backrooms-style exploration game built with Three.js and WebGPU. It features procedurally generated mazes, was developed with AI assistance, and is freely accessible to users.

Timeline (last 90 days)

Sep 22

Developer Pablo Stanley released an open-source browser-based Backrooms-style exploration game called vackrooms

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Sep 22

vackrooms generates a new maze on every visit, using procedural generation technology

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Sep 22

vackrooms is completely free, open-source, requires no download or installation, and can be played directly in the browser

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Sep 22

vackrooms' overall rendering is based on Three.js, and the visual effects layer uses vgpu to write WebGPU shaders (WGSL)

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Sep 22

In the development of vackrooms, Claude undertook a large amount of the actual coding work, being able to write and validate WGSL without requiring the author's full supervision

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Sep 22

vackrooms includes diverse scenes such as a pool room, food court, and streets, as well as a dial-up computer that can load real websites and a chase mechanic

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Sep 22

The vackrooms game can be experienced at vackrooms.vercel.app, and the source code is hosted on GitHub at pablostanley/vackrooms

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