brand
Sony
时间轴 (近 90 天)
8月26日
Sony 的 360 Reality Audio 基于 MPEG-H 3D Audio 标准,支持基于对象的空间音频创作和回放
待验证50%
8月4日
Each Sony PlayStation 3 was sold at a loss exceeding $200, with Sony recouping costs through a 30% platform cut on every game sold
待验证60%
Sony 的 360 Reality Audio 基于 MPEG-H 3D Audio 标准,支持基于对象的空间音频创作和回放
Each Sony PlayStation 3 was sold at a loss exceeding $200, with Sony recouping costs through a 30% platform cut on every game sold