[KongchangAI]
Unverified50% confidenceDecision RuleExact time

When slicing sprites, idle and run use bottom center alignment, while jump, fall, attack, hurt and death use eye alignment.

1
Sources
50%
Confidence
Medium-term (~90 days)
Relevance
10/27/2026
First Seen
Valid until: 1/25/2027

Sources

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https://kongchang.com/claim/1101875
API
curl https://kongchang.com/api/v1/knowledge/claims/1101875
MCP
get_claim(id=1101875)