[KongchangAI]
Unverified50% confidenceDecision RuleExact time

The character state switching priority from high to low is: death, hurt, attack, airborne, run, idle; during the playback of attack, hurt and death the state must be locked until the animation finished signal allows switching away.

1
Sources
50%
Confidence
Long-term
Relevance
10/27/2026
First Seen

Sources

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Stable URI
https://kongchang.com/claim/1101880
API
curl https://kongchang.com/api/v1/knowledge/claims/1101880
MCP
get_claim(id=1101880)