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A Bilibili creator used Godot and AI tools to replicate Slay the Spire with zero hand-written code. Full walkthrough of architecture-first AI coding and batch art generation.
Claude Opus 4.8 Hands-On: What Can You…
Hands-on testing of Claude Opus 4.8's coding and creative abilities, including Mario game and Slay the Spire-style card game development, quota consumption, and real-world bug frequency.
Indie Developer Uses AI for Game Devel…
An indie game developer shares practical experience using AI tools for game development, including generating cutscenes in 5 minutes with AI, implementing AAA-level character animations, and building a complete AI music, voice, and animation workflow.