8 related articles

Deep dive into how Cursor trained Composer2: two-stage architecture, global distributed clusters, MOE numerical alignment, simulation anti-cheating, and more.

Exploring how AI world generation could transform GTA and open-world gaming. Deep dive into NeRF, 3D Gaussian Splatting, neural rendering, and their impact on the future of game development.
Building a Match-3 Game with AI and Le…
A front-end dev uses Godot + MCP to let AI build a Match-3 game from scratch, then designs a decoupled architecture for an Agent to play it autonomously with self-improving strategies.
Building an AI Behavior Tree from Scra…
Detailed development log of a window capture module for an AI behavior tree game automation project, covering Python environment setup, OOP refactoring, and modular architecture design.
Ruflo: A Multi-Agent Orchestration Sol…
Ruflo is an open-source multi-agent orchestration platform that upgrades single-threaded Claude Code into a distributed AI dev team with 100+ specialized Agents and a SANA self-learning engine.
Indie Game AI in Practice: Building a …
A detailed breakdown of building a complete slime combat AI for indie games, covering FSM architecture, multi-attack modules, group AI pursuit mechanics, and animation synchronization.
Claude Opus 4.8 Real-World Testing: 75…
Claude Opus 4.8 released just 6 hours ago with stunning results: Android team migrates 750K lines of Rust code at 99.8% pass rate, Hugging Face exec generates Boeing 747 3D model with one prompt, game AI outperforms GPT-5.5 and Gemini 3.1 Pro.
The Gaming DNA of an AI Game Team: Fro…
An AI game dev team's gaming origins span 30 years—from NES Battle City to mobile Fruit Ninja. How does this diverse gaming DNA fuel AI game innovation?