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A Bilibili creator used Godot and AI tools to replicate Slay the Spire with zero hand-written code. Full walkthrough of architecture-first AI coding and batch art generation.

Learn how to build a Vampire Survivors-style 2D shooter using Cocos Creator and Trae CN with zero coding — from setup and design docs to AI code generation and debugging.

Exploring how AI world generation could transform GTA and open-world gaming. Deep dive into NeRF, 3D Gaussian Splatting, neural rendering, and their impact on the future of game development.
TutorialsDetailed guide on deploying Code-A-D-Code, a Claude Code mod featuring a pet raising system with 0.01% legendary pets, targeted hatching via seed search, and WeChat remote control setup.
Claude Opus 4.8 Hands-On: What Can You…
Hands-on testing of Claude Opus 4.8's coding and creative abilities, including Mario game and Slay the Spire-style card game development, quota consumption, and real-world bug frequency.
Using AI for Planning? You're Falling …
A game designer tested Doubao, GPT, and Gemini and found they always agree with you. This sycophancy bias turns AI into an echo chamber accelerator. Learn four principles for using AI correctly.